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Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu Apr 16, 2020 3:09 pm
by lavendersiren
Yeah, the thing about chumdroid is that it's designed for an older version of android, so trying to run it on a newer phone will basically make it impossible to access certain menus, basically making it unusable in those cases. The web-app should work fine on everything tho.

I hope one day somebody with phone app development abilities will make a new version of chumdroid that works on more recent phones, because that app was hella tight, especially the version that could save logs.
(and maybe make it so that messages from irc users aren't lost into the void this time? I once had a botched rp session because the other party couldn't see my messages because I forgot to send one of the special messages that regular pesterchum usually sends invisibly, while using a traditional irc client)

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu Apr 16, 2020 3:27 pm
by coniferousCorale
hey guys, sorry if I'm not supposed to ask questions on here but can anyone help me figure out why Pesterchum won't download onto my Mac? I've been trying the app.box.com link given for Mac but it won't actually start downloading?

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu Apr 16, 2020 5:14 pm
by Cr0ssCutter
lavendersiren wrote:
Thu Apr 16, 2020 3:09 pm
Yeah, the thing about chumdroid is that it's designed for an older version of android, so trying to run it on a newer phone will basically make it impossible to access certain menus, basically making it unusable in those cases. The web-app should work fine on everything tho.

I hope one day somebody with phone app development abilities will make a new version of chumdroid that works on more recent phones, because that app was hella tight, especially the version that could save logs.
(and maybe make it so that messages from irc users aren't lost into the void this time? I once had a botched rp session because the other party couldn't see my messages because I forgot to send one of the special messages that regular pesterchum usually sends invisibly, while using a traditional irc client)
i guess i was mostly wondering if the phone chumdroid and actual pesterchum on pcs could connect together, but i've tried it and it seems like it is as shody as i was told, one can only hope it'll happen some day i guess

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu Apr 16, 2020 5:41 pm
by lavendersiren
Well, they do access the same server, if that's what you were wondering.

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu Apr 16, 2020 7:23 pm
by Cr0ssCutter
So someone using chumdroid and someone on pc could talk together then?

Also unrelated I guess but I'd love to be able to make custom themes for the interface, i don't actually know if it's the case but a lot of the ones that are there to choose from look like they've been made by tons of different people. Is it something there is a way to make? And if yes is there a guide for that or do people just mess around with files and such

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu Apr 16, 2020 7:53 pm
by lavendersiren
Yeah! it's really handy.

As for how to make a theme I feel like there's probably a guide somewhere out there, but I don't know where.
I can give a quick crash course in getting started tho.

First, you need to go to where the themes are stored. Local Disc(C:)/Pesterchum/Themes is probably where you're gonna find it. Pesterchum stores its files right there in a folder right there in the local disc so don't get too freaked out when it's not in either or the program files folders.
Once you get there, you'll see that there's a ton of folders, one for each theme available. An important thing to note is that some themes inherit attributes from others, so it's important to make sure you track which dependencies your theme will have. Most themes are based off the more basic themes such as Pesterchum 2.5, Default Pesterchum, Steamchum, and Trollian. I'd suggest copying the theme you want to base yours off of in a place that isn't directly in the themes folder so you don't have to deal with permission questions every time you change a file.

The place where the meat of your theme will be located is in the style.js file. You'll need to open it in like, notepad++ or something.
Once you get in, from there it's much like editing the stylesheet for a website. You'll be able to change the style of everything however you choose.

When you're done editing, save and paste your new theme's folder back into the themes folder. Then you can immediately test out your new theme by opening pesterchum and selecting it from the theme options. If you don't see it in there, hit the refresh button.
With enough effort, you'll eventually have a functional theme to work with. It's somewhat exhausting, but incredibly rewarding once you get it down.

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu Apr 16, 2020 8:45 pm
by Cr0ssCutter
holy shit thanks :rorb: I'll give this all a try with some friends, we have a fanventure with a chat device with different colors and were thinking it'd be cool to mess around and make a theme for pesterchum in order to use it to write dialogue in a more fun and convenient way, that'll definitely help!

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Sun Apr 19, 2020 7:37 pm
by Aelfrey
Hi! Just rediscovered Pesterchum with some friends! I was working on a character's quirk, when I realized that the group name of the my quirks was "miscellaneous" and I haven't been able to figure out how to change it in the program. I did see how to create a new one, but I just put in like an hour into figuring out how regexp works and I'd rather not have to redo all of that just for what's essentially a folder name... Any help would be appreciated!

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Mon May 11, 2020 11:29 pm
by turntech
i've recently downloaded pesterchum and it was extremely tiny and barely readable. I changed my theme to every possible theme and they still are small. I can maximize chats but the font is the same size. is there a way to fix this?

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu May 21, 2020 5:23 am
by artisticTerror
Hello there
I downloaded pesterchum a while ago and I have a problems with "opening" this I searched in git hub where was to delete the pesterchum.js
but then I realized that there is no local files. what can I do about that?
:acceptant:

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Fri May 22, 2020 8:54 pm
by smugfran
hi uh



just wanted t'ask if we were allowed to use custom tags


okbyesorryifthiswasabother

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Sat May 23, 2020 12:30 pm
by Multi06
Yeah my Pesterchum refuses to open at all, not even the debug version works!

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Sun May 24, 2020 1:48 am
by lavendersiren
smugfran, if by tags you mean chumhandles, yeah, custom chumhandles are totally allowed and even encouraged. Individual memos might have their own rules in place but you'll likely only need to worry if you go into a strictly canon-only memo or something (which are fairly rare)

Multi, what operating system are you using and what method are you using to open? Gonna need more details. is there any sort of error log?

artisticTerror, you need to check appdata/local/pesterchum to find pesterchum.js. This is also the folder where logs and profiles can be found if you ever need to find those.

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Sun May 24, 2020 11:54 am
by artisticTerror
Um I mean there is no Pesterchum in Local, and yes I re-downloaded Pchum and it still didnt add the Pesterchum file to Local files.

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu May 28, 2020 2:45 am
by Hex Maniac Quinn
I think Random Encounters is back to not working? At least, I downloaded this latest version tonight and it doesn't seem to give me the option.

Also, is there some kind of Pesterchum courtesy or group I need to know about? I feel so bad trying to start any conversation on here because Idk if they want to be bothered, if some canon-character accounts maybe don't want to RP with fan characters, and in general most of the time people seem to be idle or afk anyway.

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu May 28, 2020 12:14 pm
by lavendersiren
Honestly I wish there was a better contact/correspondence infrastructure.
Usually the best thing to do nowadays is to either join a large memo or do all networking outside of Pesterchum before using it. Having your own memo with an informative entry message might help, but it may prove to be impossible to upkeep if accidental squatters make reobtaining OP shades difficult when things registry stuff lapses.

Also, the no advertising guideline tends to keep most places very insular and compact unless someone manages to get enough of a social following to initiate a successful memo migration.

I feel like a lot of people are just sorta falling into the inherent pitfalls of irc without enough forethought to organize something externally, though I could be wrong.

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Fri May 29, 2020 4:20 pm
by dg125
we should make our own pesterchum, with blackjack and hookers

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Wed Jun 10, 2020 5:00 am
by the old wheatshack
really the most active thing there nowadays is an aperture memo

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Fri Jun 12, 2020 6:21 pm
by tenatiousTaurine
hey, I accidentally blocked a friend on pesterchum while trying to block someone else I met on random encounters who was skeezing me out, how do I unblock them? I tried adding them back as a friend and that didn't work, + I cant find a block list or anything in the pesterchum app

EDIT:
I was on the Trollian version of the app, I found "trollslum" and was able to remove that person from that list! Checking if that actually unblocked them or not

EDIT^2:
It did and everything's working fine here! Leaving this to see if some other idiot like me doesn't realize how that works so I'm not JKelli1903 who found the solution in 2007 for the processing issue and never left what the actual solution was

Re: PESTERCHUM 3.41: The ride never stops edition

Posted: Thu Jun 18, 2020 2:56 pm
by dogWarden
Constantly stuck on 10060! Scoured the internet and I can't find a single thing regarding actually fixing it. Any ideas?

(Also sorry if this has been answered before but I'm unable to find it.)