Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

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TantamountTurnabout
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Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

Post by TantamountTurnabout » Mon Jul 26, 2021 1:07 am

Your name is Terezi Pyrope. Every one of your friends and allies is either dead or compromised. Luckily a familiar blue idiot just teleported out of space and time to let you know that he's got the power to change canon at will, without the consequences of time travel. This means you can change this, you can fix this, you can fix, Everything.
The question is, How.

So I keep wondering over what other things Terezi could have changed with John, to have given themselves an even greater advantage. Finding a way to navigate between events that were necessary for their story to happen, and what got in the way and held them back. Nothing about this is canon, so there's no wrong answers, but I think it's fun try and think of solutions that fit best within the canon as we understand it; either fitting with the mechanics, theme, or characters. As another goal, maybe trying to accomplish this with as little or as small a changes as possible (reason being, the more instructions for john, the more he might goof something up, or the more unknown variables get introduced into the Seer of Mind possibility web).
There's lots of different ways to make for a more advantageous position too. Get to the final battle with more teammates alive or even all of them (through avoiding their deaths or resurrection mechanics), find ways to empower individuals already at play (or provide superior strategy since you know exactly what the opposition is planning, having just lived died through it yourself.) nudge the scales on battles with major adversaries (but not so much that it's noticeable or allies lose out on experience or necessary challenge).
*demonterializes*

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TantamountTurnabout
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Re: Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

Post by TantamountTurnabout » Mon Jul 26, 2021 1:24 pm

Strategy: Just redo the boss fight, knowing what went down the first time

Pros: Least amount of adjustment necessary, no big loss outside of everybody getting their asses handed to them and falling over. You get to go in with a pretty comprehensive idea of What Goes Down under normal circumstances.

Cons: Probably gonna take a bit more than strategy alone to overcome those odds. Opponents? Numerous and Incredibly powerful. Allies? Not at peak condition, and John alone probably isn't gonna be enough to get them into shape.

actually you know what this one's probably a wash.
*demonterializes*

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TantamountTurnabout
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Re: Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

Post by TantamountTurnabout » Mon Jul 26, 2021 2:52 pm

Strategy: Restock Troll Squad with Res mechanics:
This lets you preserve the incidents on the meteor, which might otherwise be messy to interfere with, and gives us rainbow drinker kanaya, in case that comes with powers outside of, uh, super healing and bioluminescence, I think. You get to restock the roster with a whole bunch of powerful allies, including a god tier Vriska. The characters being dead for so long lets them work out their Emotional Problems in the relatively safe space of the dream bubbles, and maybe become a bit more cohesive upon reuniting in the alpha sburb session. More volatile members like Eridan or Vriska might chill out a bit. It's not necessarily a sure thing, since the boss fights are still pretty up there in scale and ability, but it provides for mote options and variables at least.

Method: Multiple
1:Get the bodies to God Tier Jane
Probably not too hard because corpses can be captchalogued. Tricky to avoid sneaking them away from Gamzee without him catching on, but if they get a little goofed u, there's probably some sort of healy magic somewhere in the dream bubbles that can patch them up. Maybe a time god tier can rewind them to when they were intact. Jane didn't seem to have any limitations about resurrecting, outside of only having one per person. Technically you could also pick and choose who to bring back or not by your own discretion.

Pros: pretty simple instruction, leaves Most of the timeline intact, gives the alpha kids an opportunity to socialize with someone besides themselves,
Cons: Not enough power to make victory a sure thing, more people means more opportunities for things to go off the rails again, team dynamic won't have a lot of time to sync up, you've got a bunch of 16 year olds dealing with 13 year olds who have been wandering the afterlife for an unknowable amount of time, so the social dynamic might be, off.
*demonterializes*

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Re: Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

Post by TantamountTurnabout » Mon Jul 26, 2021 5:34 pm

TantamountTurnabout wrote:
Mon Jul 26, 2021 2:52 pm
Strategy: Restock Troll Squad with Res mechanics:
Method: Multiple
2: Stop the meteor crisis from going down in the first place
Now this one's a bit trickier. It's already pretty clear that the troll kids are only a few small incidents away from going full lord of the flies, and managing to keep them from snapping for long enough to make it to the final battle is kinda tricky. Not to mention it could throw off a bunch of other canonical events (they're in communication with the beta kids during the crisis after all), but uncharted canonical territory isn't necessarily bad, just unknown.

Strat: unplug gamzee's computer before dave sends him into a homicidal death spiral
kicks the can of Gamzee's instability without sopor slime down the road, which might be handled better, or might not, but the fewer murder clown rampages the better, I think. Pretty easy to do without being spotted, and Gamzee's unlikely to take swift action I think.

Strat: Leave a letter from the future
Have John write something to the kids encouraging them to stick it out. The content wouldn't be what matters (though we know how john writes letters), so much as giving the trolls something to work towards again. Though Eridan was the first to really snap with this, the other trolls kind of assumed that they were doomed at that point, just waiting around to die, devoid of hope. This might give them just enough to bother sticking around for. If the troll's session proves suggests one thing, it's that when these friends feral teens have a common goal they can might have the potential of working together despite their differences going at least fifteen minutes without killing each other. Course now you've got a bunch more stuff to account for, keeping Bec Noir from finding them, keeping Vriska from finding Bec, any number of other things which could set off tensions between then and Rose and Dave arriving. Though I bet Rose would be more than happy to play therapist when she does (Honestly could write a Thesis on the neuroses of these wild ass teens)

Strat: just leave john there.
It's hard to be mad when john's around. He's like an emotional heat sink. It's not like you feel better? It's just there's this weird dweeb hanging around so it's like, the vibes are just off. ugh. Also he's god tier and can turn into wind so he's basically invincible. He's like the camp counselor I guess?
*demonterializes*

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Re: Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

Post by TantamountTurnabout » Mon Jul 26, 2021 9:42 pm

TantamountTurnabout wrote:
Mon Jul 26, 2021 5:34 pm
TantamountTurnabout wrote:
Mon Jul 26, 2021 2:52 pm
Strategy: Restock Troll Squad with Res mechanics:
Method: Multiple
part 2
Strat: God Tier Moon Beds
Alright this is swinging for the fences here. We (doomed rezi included) don't really know if there are always quest beds in the moon's for each player. Prior to Aradia, we didn't know there were any. It seemed to me like it was a sort of destiny thing? Where they'll only be there if they're Needed. But, considering the dream beds were present for Rose and Dave and all four of the alpha kids it's not too much of a stretch, I think, to assume the full set is available on any moon. If John could get the troll's living dreamselves to their respective quest beds, that might let them all reach god tier when the moons are destroyed by Bec Noir.
This one has a lot more of a high challenge high reward. A lot of unknowns (how do you Find the beds, do the beds exist how do you get the trolls there, or their bodies their before they permadie, What Happens To Someone If Their Dreamself Dies On The Bed does the waking self god tier, does the waking self die, do they both live and you get, like, doubles?) but a Huge degree of power on your side. Also limited immortality? Always good to have in a fight.
Also you skirt around missing out on Kanaya's rainbow drinker powers with god tier powers so, lateral move.
*demonterializes*

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Re: Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

Post by TantamountTurnabout » Mon Jul 26, 2021 9:45 pm

tell dave to face away from the stairs and then back long jump for fifty seven frames while holding zillyhoo until the stored momentum launches him through Sburb's geometry fast enough to take him directly to the thanks for playing screen without hitting a kill frame
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Re: Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

Post by vidaro » Mon Oct 11, 2021 12:29 am

Get Eridan laid. Everything could be fixed if Eridan got laid. Sollux and Feferi would still be fully alive and fully operational. The entire Gamzee Scenario could have been avoided or at least shortened if the duel was avoided as Karkat wouldn't be having a panic attack meltdown and could have been a better moirail sooner. At least you could have Eridan off him before he did too much damage and then send Vriska, Eridan, Kanaya, Sollux, and Feferi to go 5v1 Jack and preemptively chase him down. Vriska nearly solo'd him 8d8. If you had gotten Eridan laid you could utilize him, his angels, Sollux, and Kanaya to embellish her offense while guarding Feferi for any emergency heals or revives and have a potentially still alive and somewhat sane Gamzee (depending on if Karkat or Eridan got to him first) around to distract and potentially rage on Jack like he did the Black King. Every single problem in Homestuck can be boiled down to Eridan and his Ancestor's virginity.

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Re: Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

Post by itsyaboybigBerd » Tue Oct 12, 2021 2:28 am

You couldn't stop Gamzee from becoming the harbinger of the Dark Carnival, it's in his blood. There is no timeline in which sweet, lovable Gamzee doesn't turn into the murderclown he was meant to be.

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Re: Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

Post by BrobyDDark » Tue Oct 12, 2021 2:58 am

itsyaboybigBerd wrote:
Tue Oct 12, 2021 2:28 am
You couldn't stop Gamzee from becoming the harbinger of the Dark Carnival, it's in his blood. There is no timeline in which sweet, lovable Gamzee doesn't turn into the murderclown he was meant to be.
The timeline where you kill him.

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Re: Terezi Pyrope's Impendingly Premortem Homestuck Strategy Guide (canonjump enabled)

Post by itsyaboybigBerd » Tue Oct 12, 2021 1:51 pm

*gasp* what an honor that would be xD

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