Alabaster: The Doomed Session - Fear the Cube

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Re: Alabaster: The Doomed Session - Update: Daring Escape

Post by Cauchemar » Tue Feb 28, 2023 1:50 am

ALABASTER: THE DOOMED SESSION UPDATE - DARING ESCAPE




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- MAgnîfîcênt. Nôw, whAt wAs thê cûrrênt stAtê ôf ôûr trActAtîôns?




==->

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- By thê Mônikêrs ôf thê fôrbîddên dêîtîês.




Renart: Look for Mnevia.

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This inconvenience does not matter. You know you will find her soon.




==->

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She DARES?!




Be Ophiuchus the Great.

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You are a heavy corpse, recently promoted to the role of temporary barricade.

And good at your job. The fourth Player is too frail to move such a mass easily, especially when it has been firmly anchored in concrete.




Be Renart.

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You cannot be Renart because he is too busy raging.

The Artisan is bad at dealing with frustration.




Weywot: Make a daring escape

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==->

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Hemsut: Follow.

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==->

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==->

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Last edited by Cauchemar on Tue Oct 10, 2023 8:42 am, edited 1 time in total.

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Re: Alabaster: The Doomed Session - Update: Daring Escape

Post by angst » Tue Feb 28, 2023 12:14 pm

Weywot: Once your down there, check in on Sallie.
:rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb:

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Re: Alabaster: The Doomed Session - Update: Daring Escape

Post by Cauchemar » Tue Feb 28, 2023 6:29 pm

ALABASTER EXTRA MATERIAL: THE CHARACTER DESIGN OF SALLIE



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Sallie is one of the few characters I did not entirely create myself! Their original character design, as well as the draft for their pre-surgery form, are from my friend from back then, sadisticNothings, who drew this mutilated figure back in 2011 (they are also the one who did this great Renart fanart).

In sadisticNothings' original concept, Sallie's backstory was different: she had been experimented on by nefarious troll scientists. Her trolltag, quirk and personality were also different, she was a lot more passive, and she was of female gender. I restructured all of it in order to fit into the Alabaster plot and my personal way to do things.

But Sallie's visual design stayed pretty much the same, and was one of the things which motivated me to start the adventure.
Last edited by Cauchemar on Tue Oct 10, 2023 8:44 am, edited 1 time in total.

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Re: Alabaster: The Doomed Session - Update: Daring Escape

Post by angst » Tue Feb 28, 2023 7:29 pm

Oh sick.
:rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb:

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Re: Alabaster: The Doomed Session - Update: Daring Escape

Post by Disgustedorite » Tue Feb 28, 2023 11:44 pm

:O (no way else to express general reaction having just read this for the first time...also I will say reading an adventure on a forum thread has such a Vibe that ive never experienced before for this kind of work, it's fascinating)
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Re: Alabaster: The Doomed Session - SBURB Machines Safety Rules

Post by Cauchemar » Wed Mar 01, 2023 7:35 pm

ALABASTER UPDATE: SBURB MACHINES SAFETY RULES



Renart: Use Totem Lathe.

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- Ît îs my plêAsûrê tô întrôdûcê yôû tô yôûr nêw bêst frîênd: thê SyMbôlîndêr Întêrjêctôr.




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- What the fuckk arre you doing?




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- Î AM prêpArîng yôû fôr thê kîss.




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- No… Nononononono




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- Yêsyêsyêsyêsyês




==->

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- Nooooo!




Symbolinder Interjector: Carve.

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==->

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One done, three to go.
Last edited by Cauchemar on Tue Oct 10, 2023 8:44 am, edited 1 time in total.

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Re: Alabaster: The Doomed Session - SBURB Machines Safety Rules

Post by Disgustedorite » Wed Mar 01, 2023 7:54 pm

THAT is incorrect use of a totem lathe, jesus fuck.

I do love seeing familiar mechanics getting used for things that were clearly never intended.
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Re: Alabaster: The Doomed Session - SBURB Machines Safety Rules

Post by angst » Wed Mar 01, 2023 10:29 pm

Oh, Alabaster.

Renart: Captchalogue the Corpse
:rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb:

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Re: Alabaster: The Doomed Session - Update: Retrieve arms

Post by Cauchemar » Thu Mar 02, 2023 5:50 pm

Drain_Rat wrote:
Mon Feb 27, 2023 6:15 pm
Can't believe the forgotten bit of "Jade's dreamself sprouted multiple arms that one time to play her cool bass guitar and then it never really happens again" HS lore came into relevancy. Hot damn.
I'm glad you like it! :devious:

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I was looking back at this "Dream up extra arms" thing the other day and I immediately felt the potential. One of my great pleasures in this story is to extrapolate from preexisting Homestuck elements. Here the sequence basically wrote itself.


angst wrote:
Mon Feb 27, 2023 9:21 pm
Whatever Cauchemar, you decide.
Yeah, don't worry. :kitty: Like back in the days, the story basically advances in three different ways:
- Following the original structure
- Choosing amongst your suggestions (which means ignoring some)
- Using whatever new ideas I come by (the use of the Totem Lathe, for example, is a new idea, a little funny thing which came to me last month or so).



I feel like it may be a good idea to specify once again what roles interactivity plays in the overall story. I'll quote my words from 2011.
One could sum up the interactivity in six categories:
1 - The inoffensive choices. They are multiples and usually, they are just different roads leading to the same result with different flavors. For example, at the beginning of the adventure, Vamuin had the choice between hunting FIREDOGS, EQUINELATERALS or APOCALIZARDS, three entirely different species of musclebeasts living each in their own environment - forest, meadows, desert. Another incarnation of it was the choice to talk to Via when our beloved surfer comes back to his hive. Vamuin's three remaining quadrants, Via, Wey and Hem, were all designed to place him on the "Tozy murder" case and to kick his ass. If Wey had been chosen, the same basic informations would have been delivered. But the flavor would have been extremely different (without much influence on the main story).
2 - The prototyping. Very special moment. I usually don't plan prototyping, the choice is left to the readers/players. I just select the commands leading to the most elegant consequences in my own opinion.
3 - The dangerous choices/trials/battles. They are many. They can trigger big repercussions on the adventure. A recent example is Batori's options in one of her Makeup Mode panels. The Drone would never have been met if she had gone directly to the left (directly to Wey's troglodyte hive). There was an hidden clue in this picture allowing the readers/players to guess the "correct" path. Some details are really here to lead the character.
4 - The plain trap. What game would be complete without some cruel, arbitrary traps only meant to destroy the unfortunate souls opening the wrong door?
5 - The usual suggestions. Regularly, readers/players find things which go pretty well with the story... Vamuin "Dive", for example, so I would be pretty stupid to refuse suggestions this good... A lot of unplanned things happened in general happiness. Au fond, I'm open to any text command.
6 - The minigames. That's one of the reasons which make me sad about abandoning the planned Flash parts for Alabaster... The minigames were meant to make the adventure funnier, lighter and more interactive.

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Re: Alabaster: The Doomed Session - Batori: Descend.

Post by Cauchemar » Sat Mar 04, 2023 9:14 am

ALABASTER UPDATE - BATORI: DESCEND.



Renart: Captchalogue the corpse.

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You take one minute to examine the cadaver in order to determine its quality, then you can properly wrap it and pick it up with your Etiquette Modus.

Hmmm. Low quality. The machine did severely damage your victim.




Renart: Speak to your pixelemental.

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- Master… They got away.
- Ît dôês nôt Mattêr, my fAîthfûl sêrvAnt.
- That hairy one… He knows how to fight.
- Thêy All dô, Î’M AfrAîd. ÎkêngA dîd hAvê hîs wAy tô sêdûcê thê crêAM ôf thê crôp. Bût thêy Arê fAtêd tô jôîn hîm în thê grAvê.




Renart: Contemplate your Land.

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Somewhere on this planet, in these continents of cerulean metal and these seas of lavender mushrooms, your enemies are running away.

You will reach them in due time. This world is yours for the taking, and you will have a good time.




==->

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For you have the best partner in life.




Batori: Descend.

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==->

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==->

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==->

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Last edited by Cauchemar on Tue Oct 10, 2023 8:45 am, edited 1 time in total.

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Re: Alabaster: The Doomed Session - Batori: Descend.

Post by angst » Sat Mar 04, 2023 2:35 pm

[media][/media]
:rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb:

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Re: Alabaster: The Doomed Session - Batori: Descend.

Post by Cauchemar » Sat Mar 04, 2023 11:01 pm

angst wrote:
Sat Mar 04, 2023 2:35 pm
[media][/media]
You may have forgotten to say something here. : o

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Re: Alabaster: The Doomed Session - Batori: Descend.

Post by angst » Sun Mar 05, 2023 3:53 pm

I intended to put the Eggman clone "now neither of us will be virgins" image in reference to Renart but could not figure how to do it.
:rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb:

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Re: Alabaster: The Doomed Session - Batori: Descend.

Post by Cauchemar » Sun Mar 05, 2023 6:50 pm

angst wrote:
Sun Mar 05, 2023 3:53 pm
I intended to put the Eggman clone "now neither of us will be virgins" image in reference to Renart but could not figure how to do it.
Oh, you just need tu use the following code:

Code: Select all

[img]http://whatever-picture-you-want-for-the-url.jpg[/img]

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Re: Alabaster: The Doomed Session - Batori: Descend.

Post by angst » Mon Mar 06, 2023 8:50 am

Ah makes sense, does the picture have to be downloaded first :?
:rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb:

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Re: Alabaster: The Doomed Session - Batori: Descend.

Post by angst » Mon Mar 06, 2023 2:55 pm

Mnevia: LEt's see what your doing.
:rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb:

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Re: Alabaster: The Doomed Session - Batori: Descend.

Post by Cauchemar » Sat Mar 11, 2023 2:29 pm

Hi everyone! :) Some information on the current state of affairs.

I'm working hard on next update, which is going to be, mainly, one big Batori-Ginneo conversation. For pacing and mise-en-scène reasons, it will be 50 panels long.

In the meantime, have a little preview, two of the upcoming panels:

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For the Alabaster F.A.Q. questions some of you sent me on Tumblr, thank you, and don't hesitate to send more! I will answer in due time, I'm just prioritizing drawing for now.

Thank you for reading and see you soon for the continuation! :chummy:

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Re: Alabaster: The Doomed Session

Post by Cauchemar » Wed Mar 15, 2023 10:20 am

angst wrote:
Sun Feb 19, 2023 8:24 pm
Also I have some Alabaster Playlists I made a month ago
https://open.spotify.com/user/moandbill/playlists
Nice! I just tried to check them out, I don't have a Spotify account so the website keeps me from listening, but I'm happy to know you made those already. :chummy:

Are you by any chance Domo Arigato on Youtube, too? This person did multiple AMVs that I just checked too... Since a MSPFA comrade just brought this vid with headcanons for voices to my attention:



This one is particularly nice, the songs are so spot-on.

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Re: Alabaster: The Doomed Session - Batori: Descend.

Post by angst » Wed Mar 15, 2023 1:31 pm

Uh yeah, that's me. Guess you found it. :p. I do like the song selection.
:rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb:

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Re: Alabaster: The Doomed Session - Batori: Descend.

Post by angst » Wed Mar 15, 2023 1:35 pm

Thanks.
:rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb: :rorb:

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