Homestuck digital card game
Posted: Fri Dec 05, 2025 11:11 am
-- primevalYoungster [PY] began pestering MSPA FORUMS [MSPAF] at [11:11]
Hello all!
I'm currently developing a Homestuck video game for my project-based programming course. It's going to play like if you took Limbus Company and combined it with Slay the Spire.
Wall of text explaining the game:
I would love any of your feedback on this! There are also a lot of things that it would be great if people could help with, mostly regarding whether someone has already made/compiled character animations, since that stuff is a lot of work. Another thing as well is if you all know good songs/soundtracks from Homestuck that would fit well, or misc useful sounds, etc.
also can someone help me think of an interesting typing quirk :3
Hello all!
I'm currently developing a Homestuck video game for my project-based programming course. It's going to play like if you took Limbus Company and combined it with Slay the Spire.
Wall of text explaining the game:
Spoiler
Show
During your team's turn, each of your characters plays Captchalogue cards from their hands onto a musical stanza. In Homestuck, chaining 2 or more attacks at the same time is referred to as fraymotifs (I am pretty sure of that, but it's hard to find a good explanation in the webcomic), and in Limbus company, there is something similar called Resonance, where you chain the same sin types in a row. Also in Limbus Company, you have a roster of characters, but you only bring a number of them with you into missions/levels.
The comparison to Slay the Spire is kind of weak, though, because it's only due to the turn-based nature and cards being mostly actions rather than concepts or cards that stay in play (so basically just sorcery spells in Magic: The Gathering terms (also sorry for referencing other games when trying to explain game mechanics I know it's cliche and not good to do but I find it easier to explain when I can use analogies or comparisons)).
When you complete a level in my game, it will award you with a card pack of that particular Act of Homestuck, each having its own cards. Cards are always character-specific, and you don't get cards for characters not unlocked or cards you already own the maximum number of.
Outside of levels, you build a deck for each character in your team (don't worry, they all start with a deck too, so starting the game isn't really a hassle, but it'll be all common stuff, so there's still lots of reason to play more).
The comparison to Slay the Spire is kind of weak, though, because it's only due to the turn-based nature and cards being mostly actions rather than concepts or cards that stay in play (so basically just sorcery spells in Magic: The Gathering terms (also sorry for referencing other games when trying to explain game mechanics I know it's cliche and not good to do but I find it easier to explain when I can use analogies or comparisons)).
When you complete a level in my game, it will award you with a card pack of that particular Act of Homestuck, each having its own cards. Cards are always character-specific, and you don't get cards for characters not unlocked or cards you already own the maximum number of.
Outside of levels, you build a deck for each character in your team (don't worry, they all start with a deck too, so starting the game isn't really a hassle, but it'll be all common stuff, so there's still lots of reason to play more).
also can someone help me think of an interesting typing quirk :3