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How Real-World Environments Influence Homestuck-Style Worldbuilding

Posted: Sat Nov 29, 2025 8:40 am
by jon snow
One thing that has always stood out to me in Homestuck is how environments shape the tone of each land—endless deserts, shifting dunes, heat mirages, abandoned structures, and wide-open spaces that feel both surreal and symbolic. It made me wonder how much real-world landscapes influence the way we imagine Sburb worlds.

Recently, I was looking at references from actual desert terrains—especially the massive dune fields around Dubai—and it struck me how similar they feel to some of the Lands in Homestuck: isolation, scale, repetition, and that strange mix of danger and adventure. If anyone wants to see what these kinds of landscapes look like in reality, here’s a good visual reference:
https://thedunebashingdubai.com/

So I wanted to start a discussion:

Do you think real environments (deserts, glaciers, forests, oceans) influenced the creation of the Lands in Homestuck?

If you were designing your own Sburb land, would you base it on a real location or something abstract?

What real-world environments feel the most “Homestuck” to you and why?

How much does terrain impact the vibe and narrative of a world in fan adventures?

Would love to hear how others approach worldbuilding, especially if you’ve created fan lands or drawn inspiration from strange or beautiful real places.